Spells FAQ

For a list of all Spells and additional details for the individual spells, click Here

What spells should I be using?
Early on anything that boosts your damage output should be worth a slot. These spells include Rain of Fire, Strength Aura, Frenzy Aura, and Deadly Strikes (Freeze might also work, but it's sub-optimal - Death Awaits is in a similar situation).

You can always replace one of these spells with Essence Storm for a small bonus to your essence count, but the effectiveness of this spell lowers as you get further into the game, despite of level (the essence you get from other sources outweighs the essence you get with this spell). Replacing with Prosper instead, or replacing another slot with Prosper, is also a viable option after you start getting Gold Drop upgrades, especially later into the game.

When you unlock Godly monsters, Mastership suddenly also becomes very viable, as these are the only monsters you'll want to level because they're the last and strongest monsters you'll obtain that can gain attribute levels.

What are farming/pushing spells?
Anything that increases your DPS or chance to clear a wave is a pushing spell. In addition to Rain of Fire, Strength Aura, Frenzy Aura, and Deadly Strikes listed above that increase damage, EMP is also considered a pushing spell as it will clear shields giving you the ability to kill an otherwise immune robot.

Anything that helps you farm resources such as gold, essence, and experience, is considered a farming spell. In addition Essence Storm, Prosper, and Mastership listed above, Time Warp is considered a farming spell as it will speed up your run.

How should I be using spells?
Here's a list of ways you can use the spells at your disposal:


 * Rain of Fire: Clear whole waves (if your monsters are strong enough), kill stragglers (leaking monsters, mainly because of elemental resists).
 * Strength Aura: Help your secondary damage dealer kill stragglers, destroy spawned ships more easily.
 * Mastermind: Level your towers faster, especially good on Godly monsters.
 * Death Awaits: Use right after spawning a ship, shaving off some HP (the spell deals current % HP damage rather than max % HP, so you can't use 4 of these spells to kill any spawned ship).
 * Frenzy Aura: Increase Attack Speed (effectively DPS), note that monsters cap at 0.1 Attack Speed.
 * Prosper: Get more gold from enemies, especially Drones/Haulers/Boss, if you have the right upgrades.
 * Deadly Strikes: Increase Crit Chance (effectively DPS), note that monsters cap at 100% Crit Chance.
 * Freeze: Used commonly to give your secondary some time to kill stragglers. If you're using this to give your main monster some time, you should probably prestige anyway. This spell is also very handy to freeze your cargo ship in the perfect position for maximum gold generation.
 * Essence Storm: Get some extra essence. You're always going to need it later, so you can also use this spell to stockpile on some extra essence.
 * Heavy Weapons: Increase Crit Damage (effectively DPS). Once you max out your regular crit chance on monsters and are getting super crits, this spell is often used instead of Deadly Strikes
 * EMP: Clear all shields off all robots, giving you a short window of time where all robots can be hit by all monsters.
 * Time Warp: Temporarily increase game speed. This will help you get to max waves in a shorter amount of real time.